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1
SPinPong - Virtual reality table tennis skill acquisition using visual, haptic and temporal cues
Wu, E.
,
Piekenbrock, M.
,
Nakumura, T.
,
Koike, H.
Published in
IEEE Transactions on visualization and computer graphics
(2021)
“…
Koike
, H.…”
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2
The development of a methodology to determine the relationship in grip size and pressure to racket head speed in a tennis forehand stroke
Christensen, J.
,
Rasmussen, J.
,
Halkon, B.
,
Koike, S.
Published in
Procedia Engineering
(2016)
“…
Koike
, S.…”
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3
Dynamic contribution analysis of badminton-smash-motion with consideration of racket shaft deformation (a model consisted of racket-side upper limb and a racket)
Koike, S.
,
Hashiguchi, T.
Published in
Procedia Engineering
(2014)
“…
Koike
, S.…”
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4
Dynamic contribution analysis of tennis-serve-motion in consideration of torque generating mode
Koike, S.
,
Harada, Y.
Published in
Procedia Engineering
(2014)
“…
Koike
, S.…”
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Related Subjects
biomechanics
modelling
movement characteristic
sports equipment
tennis
analysis
badminton
computer
learning
material
measuring and information system
measuring procedure
methods
software
table tennis
technique
training
velocity
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