VirusBoxing: A HIIT-based VR boxing game

(VirusBoxing: Ein Boxspiel in virtueller Umgebung auf der Grundlage der Trainingsmethode des intensiven Intervalltrainings)

Physical activity or exercise can improve people`s health and reducetheir risk of developing several diseases; most importantly, regular activity can improve the quality of life. However, lack of time isone of the major barriers for people doing exercise. High-intensity interval training (HIIT) can reduce the time required for a healthy exercise regime but also bring similar benefits of regular exercise.We present a boxing-based VR exergame called VirusBoxing to promote physical activity for players. VirusBoxing provides players with a platform for HIIT and empowers them with additional abilities to jab a distant object without the need to aim at it precisely.In this paper, we discuss how we adapted the HIIT protocol and game play features to empower players in a VR exergame to give players an efficient, effective, and enjoyable exercise experience.
© Copyright 2020 CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. Veröffentlicht von Association for Computing Machinery. Alle Rechte vorbehalten.

Bibliographische Detailangaben
Schlagworte:
Notationen:Kampfsportarten Naturwissenschaften und Technik
Tagging:virtuelle Realität virtuelle Umgebung HIT HIIT
Veröffentlicht in:CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
Sprache:Englisch
Veröffentlicht: New York Association for Computing Machinery 2020
Online-Zugang:https://dl.acm.org/doi/10.1145/3383668.3419958
Seiten:98-102
Dokumentenarten:Artikel
Level:hoch