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Search Results - Brunnett, G.

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  1. 1

    Entwicklung eines Regelwerks für einen autonom interagierenden Gegner in einer Virtual-Reality-Umgebung (VR) zur Untersuchung der Antizipationsfähigkeit im Karate-Kumite

    Petri, K., Bandow, N., Emmermacher, P., Schrumpf, R., Masik, S., Zhang, L., Kronfeld, G., Brunnett, G., Witte, K.
    Published in Sporttechnologie zwischen Theorie und Praxis VI - Beiträge aus dem Workshop SpoTec 2015 "Aktuelle Trends in Sport und Technik" incl. "Gangworkshop" (2015)
    “…Brunnett, G.…”
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  2. 2

    Wie kann virtuelle Realität im Hochleistungssport genutzt werden? (How can virtual reality be used in high-performance sports?)

    Petri, K., Bandow, N., Salb, S., Emmermacher, P., Masik, S., Zhang, L., Brunnett, G., Witte, K.
    Published in Technologien im Leistungssport 2: Tagungsband zur 18. Frühjahrsschule am 13./14. April 2016 in Leipzig (2017)
    “…Brunnett, G.…”
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