Jia, Y, Zhou, X, Yang, J & Fu, Q. (2024). Animated VR and 360-degree VR to assess and train team sports decision-making: A scoping review. Frontiers in Psychology, 15 , 1410132. Zugriff am 08.09.2024 unter https://doi.org/10.3389/fpsyg.2024.1410132
APA-Zitierstil (7. Ausg.)Jia, Y., Zhou, X., Yang, J., & Fu, Q. (2024). Animated VR and 360-degree VR to assess and train team sports decision-making: A scoping review. Frontiers in Psychology, 15, 1410132.
Chicago-Zitierstil (17. Ausg.)Jia, Y., X. Zhou, J. Yang, und Q. Fu. "Animated VR and 360-degree VR to Assess and Train Team Sports Decision-making: A Scoping Review." Frontiers in Psychology 15 (2024): 1410132.
MLA-Zitierstil (9. Ausg.)Jia, Y., et al. "Animated VR and 360-degree VR to Assess and Train Team Sports Decision-making: A Scoping Review." Frontiers in Psychology, vol. 15, 2024, p. 1410132.