Animated VR and 360-degree VR to assess and train team sports decision-making: a scoping review

(Animierte VR und 360-Grad-VR zur Bewertung und zum Training der Entscheidungsfindung bei Mannschaftssportarten: eine Übersichtsstudie)

Introduction: In team sports, athletes` ability to make quick decisions plays a crucial role. Decision-making proficiency relies on the intricate balance of athletes` perceptual and cognitive abilities, enabling them to assess the competitive environment swiftly and select the most appropriate actions from various options. Virtual reality (VR) technology is emerging as a valuable tool for evaluating and refining athletes` decision-making skills. This study systematically examined the integration of VR technology into decision-making processes in team sports, aiming to identify more effective methods for presenting and interacting with virtual decision-making systems, thus enhancing the evaluation and refinement of athletes` decision making abilities. Methods: Following the preferred reporting items for systematic reviews and meta-analyses (PRISMA) guidelines, a thorough search of respected research databases, including Web of Science, PubMed, SPORTDiscus, ScienceDirect, PsycINFO, and IEEE, was conducted using carefully selected keywords. Results: Twenty research papers meeting predefined inclusion criteria were included after careful evaluation. These papers were systematically analyzed to delineate the attributes of virtual decision-making task environments, the interactive dynamics inherent in motor decision-making tasks, and the significant findings Discussion: This review indicate that (1) the effectiveness of VR technology in assessing and improving athletes` decision-making skills in team sports; (2) the construction of virtual environments using the Head-Mounted Display (HMD) system, characterized by enhanced ease and efficiency; (3) the potential for future investigations to explore computer simulations to create more expansive virtual motion scenarios, thus efficiently generating substantial task scenario material, diverging from the constraints posed by 360-degree panoramic videos; and (4) the integration of motion capture technology for identifying and monitoring athletes` decision-making behaviors, which not only enhances ecological validity but also augments the transfer validity of virtual sports decision-making systems. Future research endeavors could explore integrating eye-tracking technology with virtual reality to gain insights into the intrinsic cognitive-action associations exhibited by athletes.
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Bibliographische Detailangaben
Schlagworte:
Notationen:Sozial- und Geisteswissenschaften
Tagging:virtuelle Realität künstliche Intelligenz
Veröffentlicht in:Frontiers in Psychology
Sprache:Englisch
Veröffentlicht: 2024
Online-Zugang:https://doi.org/10.3389/fpsyg.2024.1410132
Jahrgang:15
Seiten:1410132
Dokumentenarten:Artikel
Level:hoch