Active gaming and self-paced exercise: A self-determination perspective
(Aktives Gaming und sportliche Aktivität mit selbst gewählter Geschwindigkeit: Eine Perspektive der Selbstbestimmung)
Purpose: This study aimed to identify physical activity, enjoyment, and factors for future activity between an active video game (AVG) condition and self-paced exercise (SPE) among college-aged students.
Methods: Thirty college-aged volunteers (age=22±1.68 years) completed 4-45 minute physical activity sessions (2 AVG; 2 self-paced). A survey and a brief structured interview followed.
Results: Overall, participants expended more calories, accumulated more steps, and more physical activity during SPE; however, participants in the AVG condition met daily exercise recommendations. The majority of participants (81%) enjoyed playing the AVG. Autonomy and competence were found as common themes among those who preferred the SPE condition; whereas, lack of knowledge and exercise variety were emergent themes among those who preferred AVG.
Conclusions: This study provides evidence that college students could meet daily exercise recommendations by participating in AVG interventions; although AVGs that provided autonomy and allowed users to demonstrate competence would be preferable.
© Copyright 2018 Journal of Sports Medicine and Therapy. Heigthen Science. Alle Rechte vorbehalten.
| Schlagworte: | |
|---|---|
| Notationen: | technische Sportarten |
| Veröffentlicht in: | Journal of Sports Medicine and Therapy |
| Sprache: | Englisch |
| Veröffentlicht: |
2018
|
| Online-Zugang: | https://doi.org/10.29328/journal.jsmt.1001026 |
| Jahrgang: | 3 |
| Heft: | 2 |
| Seiten: | 043-052 |
| Dokumentenarten: | Artikel |
| Level: | hoch |