Virtual reality: Visualization for athletic competition
(Virtuelle Realität: Visualisierung für den sportlichen Wettkampf)
This paper examines the user`s response to the representation of reality in a virtual world. Specifically, this research considers if visual environments can be created with sufficient realism to prepare an athlete for a first-time event in a foreign venue. Visualization techniques have been a critical component in training athletes for the psychological stress associated with a competition. Studies reveal that athletes` performance can benefit from programs that use some aspect of visualization (Hall, 1998; Martin, Moritz, & Hall, 1999). In events where the difference between the top placing athletes is less than one tenth of a second, preparation with visualization can be critical in winning an event. Evaluating the effectiveness and potential benefits of using different simulation environments in athletic training programs is a major focus of the Virtual Reality in Sport Research Group at the University of Calgary.
A major goal of this research was to learn from interviews and open-ended questions, how these virtual environments (VE) could be used in athletic training programs. More specifically, do virtual environments created for sports have characteristics in common with VE`s created for entertainment and education? For example, virtual environments have been identified as having greater effectiveness in specific subject areas that involve the exploration of a spatial or temporal dimension (Fuhrmann & Griemel, nd.). In creating versions of the speed skating simulator, attempts were made to incorporate features found in action games and simulators. Qualitative findings should help in defining a potentially useful environment for training, while suggesting the best method of employing these virtual environments as part of an overall training program.
© Copyright 2002 International Journal of Computer Science in Sport. Sciendo. Alle Rechte vorbehalten.
| Schlagworte: | |
|---|---|
| Notationen: | Naturwissenschaften und Technik |
| Tagging: | virtuelle Realität |
| Veröffentlicht in: | International Journal of Computer Science in Sport |
| Sprache: | Englisch |
| Veröffentlicht: |
2002
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| Online-Zugang: | http://iacss.org/index.php?id=56 |
| Jahrgang: | 2 |
| Heft: | 1 |
| Seiten: | 128-129 |
| Dokumentenarten: | Artikel |
| Level: | mittel |