Game intelligence analysis by means of a combination of variance-analysis and neural networks
(Spielintelligenzanalyse mittels einer Kombination aus Varianzanalyse und neuralen Netzen )
In order to evaluate performance data from games, normally qualitative and quantitative methods are used separately. The aim of this contribution is to demonstrate that the combination of net-based qualitative analyses and stochastic quantitative analyses can improve the information output significantly. The stochastic approach reduces the total of recorded data to only a few statistical quantities, which are not necessarily data-specific. In contrast, neuronal networks - considering data to be high-dimensional points that correspond to neurones - can (e.g.) be used to extract specific striking features on the original data (see
Schöllhorn & Perl, 2002). This approach will exemplarily be demonstrated using data from a BISp sponsored project that was run by Roth and Memmert (2003). In this field-study, sport-specific training concepts were compared with non-specific ones, dealing (e.g.) with the game intelligence of about 150 children from two measuring points (MZP). The convergent reference numbers were determined by means of concept-oriented expert ratings (3 evaluators) using three game-test-situations with two rotations each (see Memmert & Roth, 2003).
Using dynamical adaptive neural networks ("DyCoN"; Perl, 2000) allows for simultaneous processing of 12-dimensional attribute vectors (2 MZP x 3 evaluator x 2 rotations) instead of 2-dimensional aggregated vectors - avoiding reduction of semantic structures and information. This way, by means of .. visual evaluation of data distribution projected to the net structure analysis of inter- and intra-individual correspondences useful information become available which can hardly or not be obtained from variance-analyses. The existing evaluations suggest that DyCoN, similar to the case of convergent performance attributes, will also be successful in the divergent case.
© Copyright 2005 International Journal of Computer Science in Sport. Sciendo. Alle Rechte vorbehalten.
| Schlagworte: | |
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| Notationen: | Naturwissenschaften und Technik Kraft-Schnellkraft-Sportarten |
| Veröffentlicht in: | International Journal of Computer Science in Sport |
| Sprache: | Englisch |
| Veröffentlicht: |
2005
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| Online-Zugang: | http://www.iacss.org/fileadmin/user_upload/IJCSS_Abstracts/Vol4_Ed1/Vol4_Ed1_Abstract_Memmert.pdf |
| Jahrgang: | 4 |
| Heft: | 1 |
| Seiten: | 40-45 |
| Dokumentenarten: | Artikel |
| Level: | mittel |