A machine intelligence approach to virtual ballet training
This article presents a framework for real-time analysis and visualization of ballet dance movements performed within a Cave Virtual Reality Environment (CAVE). A Kinect sensor captures and extracts dance-based movement features, from which a topology preserved "posture space" is constructed using a spherical self-organizing map (SSOM). Recordings of dance movements are parsed into gestural elements by projection onto the SSOM to form unique trajectories in posture space. Dependencies between postures in a trajectory are modeled using a Markovian empirical transition matrix, which is then used to recognize attempted movements. This allows for quantitative assessment and feedback of a student's performance, delivered using concurrent, localized visualizations together with a performance score based on incremental dynamic time warping (IDTW).
© Copyright 2015 IEEE MultiMedia. IEEE Institute of Electrical and Electronics Engineers. All rights reserved.
| Subjects: | |
|---|---|
| Notations: | technical and natural sciences technical sports |
| Tagging: | Kinect virtuelle Realität künstliche Intelligenz |
| Published in: | IEEE MultiMedia |
| Language: | English |
| Published: |
2015
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| Online Access: | https://doi.org/10.1109/MMUL.2015.73 |
| Volume: | 22 |
| Issue: | 4 |
| Pages: | 80-92 |
| Document types: | article |
| Level: | advanced |