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Serious games

(Serious Games)

Serious games are digital games that must fulfil a dual mission (effectiveness and attractiveness). In the context of sports and exercise, exergames, i.e., digital games controlled by the arm, leg, or whole-body movements, are a possible approach to making training effective and attractive in various application areas. In this chapter, the fields of application, the possible mechanisms of action, and selected examples of exergames are presented. The current state of research shows great heterogeneity as well as methodological deficits. On the one hand, exergames have a great potential for application in preventive and rehabilitative training. On the other hand, the respective specific boundary conditions (context, target group, training objective) must be taken into account to enable individualized and adaptive training with exergames and thus ultimately ensure the "dual flow".
© Copyright 2024 Sports technology. Fields of application, sports equipment and materials for sport. Veröffentlicht von Springer. Alle Rechte vorbehalten.

Bibliographische Detailangaben
Schlagworte:
Notationen:Naturwissenschaften und Technik Biowissenschaften und Sportmedizin
Tagging:Exergaming
Veröffentlicht in:Sports technology. Fields of application, sports equipment and materials for sport
Sprache:Englisch
Veröffentlicht: Berlin Springer 2024
Online-Zugang:https://doi.org/10.1007/978-3-662-68703-1_22
Seiten:207-215
Dokumentenarten:Artikel
Level:hoch