Using virtual enviroments to study interactions in sport performance

The potential for studying behaviour in sport through virtual environment technology has been outlined. One of the main advantages it offers is to experimentally control the information available and examine how this information guides action in sport. Although such technologies are not yet widely accessible, large displays and body-based interactive devices are becoming increasingly advanced and accessible (e.g. Kinect4, Nintendo Wii). and immersive and interactive sport situations will be easier to simulate while maintaining their functional fidelity.
© Copyright 2014 Complex systems in Sport. Published by Routledge. All rights reserved.

Bibliographic Details
Subjects:
Notations:training science sport games
Tagging:virtuelle Umgebung
Published in:Complex systems in Sport
Language:English
Published: Abingdon Routledge 2014
Series:Routledge research in sport and exercise science
Online Access:https://www.routledge.com/products/9781138932647
Pages:175-189
Document types:article
Level:advanced