A machine intelligence approach to virtual ballet training

This article presents a framework for real-time analysis and visualization of ballet dance movements performed within a Cave Virtual Reality Environment (CAVE). A Kinect sensor captures and extracts dance-based movement features, from which a topology preserved "posture space" is constructed using a spherical self-organizing map (SSOM). Recordings of dance movements are parsed into gestural elements by projection onto the SSOM to form unique trajectories in posture space. Dependencies between postures in a trajectory are modeled using a Markovian empirical transition matrix, which is then used to recognize attempted movements. This allows for quantitative assessment and feedback of a student's performance, delivered using concurrent, localized visualizations together with a performance score based on incremental dynamic time warping (IDTW).
© Copyright 2015 IEEE MultiMedia. IEEE Institute of Electrical and Electronics Engineers. All rights reserved.

Bibliographic Details
Subjects:
Notations:technical and natural sciences technical sports
Tagging:Kinect virtuelle Realität künstliche Intelligenz
Published in:IEEE MultiMedia
Language:English
Published: 2015
Online Access:https://doi.org/10.1109/MMUL.2015.73
Volume:22
Issue:4
Pages:80-92
Document types:article
Level:advanced