4020851

Computer simulation of "Splash Control" and research of the Rip Entry technique in Competitive Diving

The purpose of this study was to examine effects of different hand patterns used by divers on the minimization of splash at the instance of water entry for competitive diving. An impact model was developed with the human body modeled as a wedged solid object and the water as an ideal fluid. The equations of motion for the solid object were established with satisfactions of control functions and initial boundary conditions of the fluid. A finite element method was used to simulate the impact process in customized computational software. The results indicated a proportional relationship between the highest point of the unrestrained wave surface and the wedge angle during the impact. The simulation results indicated a "squared object" as the ideal shape for the water entry. In practice, instead of having palms facing each other to form a wedge at the water entry, the diver should internally rotate the arms and form a flat impact surface with the palms towards the water to effectively limit the water splash. Further mechanical analyses also suggested that, the palms should be maintained in a direction just opposite to the resultant velocity of the water in a "massaging" motion during the impact in order to effectively control the splash.
© Copyright 2010 International Journal of Sports Science and Engineering. World Academic Press. All rights reserved.

Bibliographic Details
Subjects:
Notations:technical and natural sciences technical sports
Published in:International Journal of Sports Science and Engineering
Language:English
Published: 2010
Online Access:http://www.worldacademicunion.com/journal/SSCI/SSCIvol04no03paper05.pdf
Volume:4
Issue:3
Pages:165-173
Document types:article
Level:advanced