XR programmers give their perspective on how XR technology can be effectively utilized in high-performance sport.
(XR-Programmierer geben ihre Sichtweise darüber wieder, wie die XR-Technologie im Hochleistungssport effektiv eingesetzt werden kann.)
Background
The successful use of extended reality (XR) in sport is highly dependent on the extent to which it can represent the perception-action couplings that exist in the performance setting. However, there are many unknowns regarding the effectiveness of XR technology which is limiting its adoption in sport. Therefore, providing high-performance sporting organisations with more information about the efficacy and utility of XR, specifically its strengths and limitations, is warranted.
Results
The results provide insight into the limitations of XR and how those limitations are likely to reduce the effectiveness of XR for training motor skills. The participants described opportunities provided by XR for measuring athlete performance and highlighted several practical applications for enhancing athlete and coaching performance. Using artificial intelligence (AI) for training tactical decision-making and creating new movement solutions was also a key finding.
Conclusions
The use of XR in sport is in its infancy, and more research is required to establish a deeper understanding of its utility and efficacy. This research provides sporting organisations, coaches, athletes, and XR technology companies with insights into where XR technology can have the greatest positive impact on performance in sport.
© Copyright 2023 Sports Medicine - Open. Springer Open. Alle Rechte vorbehalten.
| Schlagworte: | |
|---|---|
| Notationen: | Naturwissenschaften und Technik |
| Tagging: | virtuelle Realität |
| Veröffentlicht in: | Sports Medicine - Open |
| Sprache: | Englisch |
| Veröffentlicht: |
2023
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| Online-Zugang: | https://doi.org/10.1186/s40798-023-00593-5 |
| Jahrgang: | 9 |
| Heft: | 44 |
| Dokumentenarten: | Artikel |
| Level: | hoch |