A contact model to simulate human-artifact interaction based on force optimization: implementation and application to the analysis of a training machine

(Ein Kontaktmodell zur Simulation der Mensch-Artefakt-Interaktion auf der Basis der Kraftoptimierung: Implementierung und Anwendung zur Analyse einer Trainingsmaschine)

Musculoskeletal multibody models are increasingly used to analyze and optimize physical interactions between humans and technical artifacts. Since interaction is conveyed by contact between the human body and the artifact, a computationally robust modeling approach for frictional contact forces is a crucial aspect. In this contribution, we propose a parametric contact model and formulate an associated force optimization problem to simultaneously estimate unknown muscle and contact forces in an inverse dynamic manner from a prescribed motion trajectory. Unlike existing work, we consider both the static and the kinetic regime of Coulomb`s friction law. The approach is applied to the analysis of a leg extension training machine with the objective to reduce the stress on the tibiofemoral joint. The uncertainty of the simulation results due to a tunable parameter of the contact model is of particular interest.
© Copyright 2017 Computer Methods in Biomechanics and Biomedical Engineering. Taylor & Francis. Alle Rechte vorbehalten.

Bibliographische Detailangaben
Schlagworte:
Notationen:Naturwissenschaften und Technik Sportstätten und Sportgeräte
Tagging:Skelettmuskulatur
Veröffentlicht in:Computer Methods in Biomechanics and Biomedical Engineering
Sprache:Englisch
Veröffentlicht: 2017
Online-Zugang:https://doi.org/10.1080/10255842.2017.1393804
Jahrgang:20
Heft:15
Seiten:1589-1598
Dokumentenarten:Artikel
Level:hoch