Application of Serious Games to, sport, health and exercise

(Anwendung von "Serious Games" in den Bereichen Sport, Gesundheit und körperliche Belastung)

Use of interactive entertainment has been exponentially expanded since the last decade. Throughout this 10+ year evolution there has been a concern about turning entertainment properties into serious applications, a.k.a "Serious Games". In this article we present two set of Serious Game applications, an Environment Visualizing game which focuses solely on applying serious games to elite Olympic sport and another set of serious games that incorporate an in house developed proprietary input system that can detect most of the human movements which focuses on applying serious games to health and exercise.
© Copyright 2011 Proceedings of the 6th SLIIT Research Symposium, Sri Lanka, 27 January, 2011. Alle Rechte vorbehalten.

Bibliographische Detailangaben
Schlagworte:
Notationen:Naturwissenschaften und Technik
Veröffentlicht in:Proceedings of the 6th SLIIT Research Symposium, Sri Lanka, 27 January, 2011
Sprache:Englisch
Veröffentlicht: 2011
Online-Zugang:http://shura.shu.ac.uk/3672/1/Application_of_serious_gaming_to_Sport_Health_and_Exercise.pdf
Seiten:6
Dokumentenarten:Forschungsergebnis
Level:hoch