Exaggerating character motions using sub-joint hierarchy

(Stilisierte Darstellung von Bewegungen unter Verwendung von Sub-Joint-Hierarchien)

Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this technique to obtain smooth, rubber-like motion by dividing the original links into shorter sub-links and computing the positions of joints using B´ezier curve interpolation and a mass-spring simulation. This method is fast enough to be used in real time.
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Bibliographische Detailangaben
Schlagworte:
Notationen:Naturwissenschaften und Technik
Tagging:Animation
Veröffentlicht in:Computer Graphics Forum
Sprache:Englisch
Veröffentlicht: 2008
Online-Zugang:https://doi.org/10.1111/j.1467-8659.2008.01177.x
Jahrgang:27
Heft:6
Seiten:1677-1686
Dokumentenarten:Artikel
Level:mittel