3044386

Human Motion: Understanding, Modelling, Capture and Animation

(Menschliche Bewegung: Verstehen, Modellieren, Erfassen und Animieren)

The study of human motion dates back more than 2000 years. With the event of information technology, new areas have been added to this field. Research using computer vision and computer graphics contributes to a transformation of biomechanics into a discipline that now applies computing technology throughout. On the other hand, computer vision and computer graphics also benefit from defining goals aimed at solving problems in biomechanics. Besides interactions, all three areas also developed their own inherent research dynamics towards studying human motion. Researchers from all three of these areas have contributed to this book to promote the establishment of human motion research as a multi-facetted discipline and to improve the exchange of ideas and concepts between these three areas. Some chapters review the state-of-the-art whilst others report on leading edge research results, with applications in medicine, sport science, cinematography and robotics.
© Copyright 2008 Veröffentlicht von Springer. Alle Rechte vorbehalten.

Bibliographische Detailangaben
Schlagworte:
Notationen:Naturwissenschaften und Technik
Sprache:Englisch
Veröffentlicht: Dordrecht Springer 2008
Schriftenreihe:Computational Imaging and Vision, 36
Seiten:636
Dokumentenarten:Buch
Level:hoch