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The effect of virtual reality technology in table tennis teaching: a multi-center controlled study

(Die Wirkung von Virtual-Reality-Technologie im Tischtennisunterricht: eine kontrollierte Multizenterstudie)

This study investigated the effectiveness of virtual reality (VR) technology in table tennis education compared to traditional training methods. A 12-week randomized controlled trial was conducted with 120 participants divided equally between VR and traditional training groups. Performance metrics, learning motivation, and satisfaction were assessed at regular intervals. Results demonstrated significant advantages of VR training, with the VR group showing superior improvements in serve accuracy (23.5% vs. 15.8%, p < 0.001), rally endurance (an increase of 8.2 vs. 5.7 shots, p < 0.01), and overall skill scores (18.7 vs. 13.2 points improvement, p < 0.001). The VR group also exhibited higher increases in learning motivation (23.5% vs. 12.8%, p < 0.001) and satisfaction (31.5% vs. 18.7%, p < 0.001). Subgroup analysis revealed particular benefits for novice players and younger participants. These findings suggest that VR technology offers a promising approach to enhance table tennis education, potentially revolutionizing sports training methodologies. Future research should focus on long-term skill retention and the optimization of VR training protocols.
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Bibliographische Detailangaben
Schlagworte:
Notationen:Spielsportarten Naturwissenschaften und Technik Schulsport Trainingswissenschaft
Tagging:virtuelle Realität
Veröffentlicht in:Sensors
Sprache:Englisch
Veröffentlicht: 2024
Online-Zugang:https://doi.org/10.3390/s24217041
Jahrgang:24
Heft:21
Seiten:7041
Dokumentenarten:Artikel
Level:hoch