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Application of computer animation techniques for presenting biomechanical research results

(Anwendung von Computeranimationsverfahren zur Darstellung von biomechanischen Forschungsergebnissen)

Computer animation is becoming a widely accepted method for presenting results of biomechanical analyses and simulations. After summarizing the main aspects of three-dimensional and video overlaid animation, two applications of these techniques are presented. A parameterized graphical model of the tennis racket has been developed, which can be used for visualizing the simulated ball-racket impact phase. In the second example, high-speed video sequences of recorded drop jumps are overlaid with graphical elements to compare methods for determining the jumping height and related parameters.These graphical elements represent quantities, which are calculated applying the different methods. Differences can vividly be demonstrated.
© Copyright 1998 Computers in Biology and Medicine. Elsevier. Alle Rechte vorbehalten.

Bibliographische Detailangaben
Schlagworte:
Notationen:Spielsportarten Naturwissenschaften und Technik
Veröffentlicht in:Computers in Biology and Medicine
Sprache:Englisch
Veröffentlicht: 1998
Online-Zugang:https://doi.org/10.1016/S0010-4825(98)00016-X
Jahrgang:28
Heft:4
Seiten:449-454
Dokumentenarten:Artikel
Level:hoch