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A typology of esport players

(Eine Typologie der E-Sport-Spieler)

In recent years, esports have grown from a small number of local gaming activities undertaken by a few recreational participants to a multi-billion dollar industry with professional leagues, franchises, teams and players. While the industry has grown, our collective understanding of some of the most fundamental questions such as who plays esports and why, have received scant attention from academics. In an effort to further understand, profile and categorize players, the purpose of this research is to create a typology of esports players and to cross-validate previous research findings. Using hierarchical and k-clustering techniques, six psychographic factors (socialization, positive affect, competition, fantasy/escape, coping, pass/waste time) and additional demographic and behavioral characteristics are used to create a typology of esports players. Based on a large, diverse and international sample of respondents (n = 1165), five types of players, including (1) Competitive, (2) Casual, (3) Casual-Social, (4) Casual-Fun, and (5) Casual-Competitive esports players, are identified. In-depth examination and discussion of the five types of players are provided. The implications of this research suggest the importance of considering demographic, psychographic and behavioral characteristics when attempting to identify, understand and classify different types of esports players.
© Copyright 2021 Journal of Global Sport Management. Taylor & Francis. Alle Rechte vorbehalten.

Bibliographische Detailangaben
Schlagworte:
Notationen:Sozial- und Geisteswissenschaften Spielsportarten
Veröffentlicht in:Journal of Global Sport Management
Sprache:Englisch
Veröffentlicht: 2021
Online-Zugang:https://doi.org/10.1080/24704067.2021.1871858
Jahrgang:8
Heft:2
Seiten:460-477
Dokumentenarten:Artikel
Level:hoch