Virtual skeleton methodology for athlete posture modification in CFD simulations

(Methodik des virtuellen Skeletts zur Änderung der Körperhaltung von Sportlern in CFD-Simulationen)

This study focuses on the aerodynamic influence of athlete posture in sports aerodynamics. To analyze a specific posture, wind tunnel measurements and computer simulations are commonly employed. For computer simulations, the growing trend is to use 3D scanning to create accurate representations of an athlete`s geometry. However, this process becomes cumbersome and time-consuming when multiple positions need to be scanned. This work presents a methodology to use a virtual skeleton to perform modifications of an athlete`s posture. This is an efficient approach that can be applied directly to a scanned geometry model, and that allows easy modification and use in optimization procedures. The methodology is applied to two different cases; small adjustment of arm position for a time-trial cyclist, and large alteration of a standing alpine skier into a tucked position. Computational fluid dynamics simulations show that similar results are obtained for aerodynamic drag using the proposed methodology as with geometry models obtained from 3D scanning. Less than 1% difference in drag area was found for the cyclist, and less than 2% difference for the skier. These findings show the method`s potential for efficient use in sports aerodynamics studies.
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Bibliographische Detailangaben
Schlagworte:
Notationen:Biowissenschaften und Sportmedizin Naturwissenschaften und Technik
Tagging:Strömung
Veröffentlicht in:Sports Engineering
Sprache:Englisch
Veröffentlicht: 2023
Online-Zugang:https://doi.org/10.1007/s12283-023-00430-8
Jahrgang:26
Heft:1
Seiten:Article 39
Dokumentenarten:Artikel
Level:hoch