4049799
Using virtual reality to analyze sports performance
Improving performance in sports requires a better understanding of the perception-action loop employed by athletes. Because of its inherent limitations, video playback doesn`t permit this type of in-depth analysis. Interactive, immersive virtual reality can overcome these limitations and foster a better understanding of sports performance.
© Copyright 2010 IEEE Computer Graphics and Applications. All rights reserved.
| Subjects: | |
|---|---|
| Notations: | technical and natural sciences training science |
| Tagging: | virtuelle Realität |
| Published in: | IEEE Computer Graphics and Applications |
| Language: | English |
| Published: |
2010
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| Online Access: | http://www.academia.edu/download/37989399/Bideau-et-al2010.pdf |
| Issue: | 1 |
| Pages: | 64-71 |
| Document types: | article |
| Level: | advanced |