VirusBoxing: A HIIT-based VR boxing game
Physical activity or exercise can improve people`s health and reducetheir risk of developing several diseases; most importantly, regular activity can improve the quality of life. However, lack of time isone of the major barriers for people doing exercise. High-intensity interval training (HIIT) can reduce the time required for a healthy exercise regime but also bring similar benefits of regular exercise.We present a boxing-based VR exergame called VirusBoxing to promote physical activity for players. VirusBoxing provides players with a platform for HIIT and empowers them with additional abilities to jab a distant object without the need to aim at it precisely.In this paper, we discuss how we adapted the HIIT protocol and game play features to empower players in a VR exergame to give players an efficient, effective, and enjoyable exercise experience.
© Copyright 2020 CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play. Published by Association for Computing Machinery. All rights reserved.
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| Notations: | combat sports technical and natural sciences |
| Tagging: | virtuelle Realität virtuelle Umgebung HIT HIIT |
| Published in: | CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play |
| Language: | English |
| Published: |
New York
Association for Computing Machinery
2020
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| Online Access: | https://dl.acm.org/doi/10.1145/3383668.3419958 |
| Pages: | 98-102 |
| Document types: | article |
| Level: | advanced |