Extracting highlights from a badminton video combine transfer learning with players` velocity
(Highlights aus einem Badmintonvideo extrahieren mit einem Transfer-Lernprozess zur Spielergeschwindigkeit)
We present a novel method for extracting highlights from a badminton video. Firstly, we classify the different views of badminton videos for video segmentation through building classification model based on transfer learning, and achieve high-precision with real-time segmentation. Secondly, based on object detection by the object detecting model YOLOv3, we locate players in a video segment and calculate the players` average velocity to extract highlights from a badminton video. Video segments with higher players` average velocity reflect the intense scenes of a badminton game, so we can regard them as highlights in a way. We extract highlights by sorting badminton video segments with higher players` average velocity, which make users save their time to enjoy the highlights of an entire video. We laterally evaluate the proposed method through verifying whether a segment has admitted objective details such as exciting response from audiences and positive evaluation from narrators.
© Copyright 2020 Computer Animation and Social Agents. Veröffentlicht von Springer. Alle Rechte vorbehalten.
| Schlagworte: | |
|---|---|
| Notationen: | Spielsportarten Naturwissenschaften und Technik |
| Veröffentlicht in: | Computer Animation and Social Agents |
| Sprache: | Englisch |
| Veröffentlicht: |
Cham
Springer
2020
|
| Schriftenreihe: | Communications in Computer and Information Science, 1300 |
| Online-Zugang: | https://doi.org/10.1007/978-3-030-63426-1_9 |
| Seiten: | 82-91 |
| Dokumentenarten: | Kongressband, Tagungsbericht |
| Level: | hoch |