Badminton singles simulation from the data obtained in physical education class

Game simulation is useful to make a training program. Coaches imagine matches before a tournament in their brain. This process is necessary when they plan for practice. In this study, we tried badminton singles simulation in physical education class. Students played singles matches and all the flight data were obtained. The court was divided into ten areas. Probabilties of players` selection of their flight from all the area were calculated. Badminton game simulation was done among the students. The players shots were determined with randomly picked number and the flight selection probability from the all the court areas. Twenty eight matches were played on computer. The results were compared with real matches. The results of twenty six matches were the same as the real matches. This suggests that the computer simulation of the badminton game in physical education class is successful.
© Copyright 2008 The impact of technology on Sport II. Published by Taylor & Francis. All rights reserved.

Bibliographic Details
Subjects:
Notations:training science technical and natural sciences sport games
Published in:The impact of technology on Sport II
Language:English
Published: Leiden Taylor & Francis 2008
Pages:461-464
Document types:book
Level:advanced