Action selection for hammer shots in curling

(Auswahl der Aktion beim letzten Stein im Curling)

Curling is an adversarial two-player game with a continuous state and action space, and stochastic transitions. This paper focuses on one aspect of the full game, namely, finding the optimal "hammer shot", which is the last action taken before a score is tallied. We survey existing methods for finding an optimal action in a continuous, low-dimensional space with stochastic outcomes, and adapt a method based on Delaunay triangulation to our application. Experiments using our curling physics simulator show that the adapted Delaunay triangulation`s shot selection outperforms other algorithms, and with some caveats, exceeds Olympic-level human performance.
© Copyright 2016 Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence (IJCAI-16). Veröffentlicht von AAAI Press. Alle Rechte vorbehalten.

Bibliographische Detailangaben
Schlagworte:
Notationen:technische Sportarten Naturwissenschaften und Technik
Veröffentlicht in:Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence (IJCAI-16)
Sprache:Englisch
Veröffentlicht: New York AAAI Press 2016
Online-Zugang:https://www.ijcai.org/Proceedings/16/Papers/086.pdf
Seiten:561-567
Dokumentenarten:Artikel
Level:hoch