A prototype of creativity support tool on badminton
(Ein Prototyp des Kreativitätsunterstützungswerkzeugs im Badminton)
Upon learning sports skill, learners build their mental model through the instructor's oral explanation and demonstration as well as their own practice and observation of the peers. Weather the learner did learn what the teacher had taught or what exactly their mental models were can't be seen directly. The instructor can only understand this through observation of the body movement from the learner and provide proper feedback accordingly. Whereas the execution of the movement are affected by factors such as the bodily control ability, past experiences, practice, understanding of the content. The learner may not be able to perform what they had in mind. This study used the three directions (stimulate and foster internal motivation, learning domain knowledge, learning creative skills and combine with domain knowledge) suggested by Csikszentmihalyi [1] to cultivate personal creativity. The QUEST 3D developed by ACT-3D is used as 3D rendering engine and MOODLE is used as learning content management tool. A Badminton course content form the junior high school is used for this study. The content of the creativity support tool is produced through VICON M2 motion capture system and models were built in Autodesk 3D Max and modified in Autodesk Motionbuilder. The learners can use drag and drop function freely explore through manipulation of the tool to create: the movement to be learned, what had been taught, the movement they think of, similar movement according to guidelines, movements they though is right or wrong. Most importantly, the instructor can see what the learners are thinking and give proper feedback. Learners can also learn through themselves or web-based collaboration with peers.
© Copyright 2008 Proceedings of First Joint International Pre-Olympic Conference of Sports Science and Sports Engineering. Volume I: Computer Science in Sports.. Veröffentlicht von World Academic Union. Alle Rechte vorbehalten.
| Schlagworte: | |
|---|---|
| Notationen: | Spielsportarten Naturwissenschaften und Technik Ausbildung und Forschung |
| Veröffentlicht in: | Proceedings of First Joint International Pre-Olympic Conference of Sports Science and Sports Engineering. Volume I: Computer Science in Sports. |
| Sprache: | Englisch |
| Veröffentlicht: |
Liverpool
World Academic Union
2008
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| Seiten: | 163-167 |
| Dokumentenarten: | Artikel |
| Level: | hoch |