Computer analysis of bobsleigh team push
(Computeranalyse des Anschubs der Mannschaft im Bobsport)
Bobsleigh start is a simple action requiring the crew to push as hard as possible and gain maximum initial velocity of the sled at the start However, detailed computer analysis based on velocity and acceleration data shows that timing of loading play a very important role. In this work we demonstrate that a very important performance parameter commonly called exit velocity can be use as both target and performance measurement. The analysis of time profiles allowed us to modify the timing of the loading and gain nearly 1 km/h on the exit speed.
© Copyright 2016 Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS). Veröffentlicht von Springer. Alle Rechte vorbehalten.
| Schlagworte: | |
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| Notationen: | Trainingswissenschaft technische Sportarten |
| Veröffentlicht in: | Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS) |
| Sprache: | Englisch |
| Veröffentlicht: |
Cham
Springer
2016
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| Schriftenreihe: | Advances in Intelligent Systems and Computing, 392 |
| Seiten: | 193-200 |
| Dokumentenarten: | Artikel |
| Level: | hoch |