Effects of the administration of feedback on performance of the BMX cycling gate start
(Auswirkung von Feedbackgabe auf die Leistung beim BMX-Torstart)
The aim of the present study was to determine the effect of the administration of external feedback (FB) on the time used to execute the gate start skill in BMX cycling discipline. The sample used was n = 6 riders from the Spanish national team (19.3± 2.1 years). An intragroup experimental design with repeated measures was used to compare the evolution of the skill developed by the participants before and after treatment, as well as the degree of retention of the possible learning. The results showed that there were no significant differences between the 2 first pre-test sessions (PRE), nor between any of the other treatment, post-test or re-test sessions (TREAT, POS and RET, respectively). Nevertheless, significant differences were observed between either of the PRE sessions and any of the TREAT, POS or RET sessions (p < 0.028), showing a significant reduction of the time needed to perform this skill after TREAT (1.264 ± 0.045 ms in PRE, 1.047 ± 0.019 ms in POS, and 1.041 ± 0.021 ms in RET). In conclusion, the use of audiovisual FB and cognitive training of the skill can result in a significant improvement in the execution of the gate start in BMX reducing the time to develop the task.
The purpose of this study was to examine, first, the movement actions performed during two different small-sided games and, second, their effects on a series of field endurance and technical tests. Thirty-four young soccer players (age: 13 ± 0.9 yrs; body mass: 62.3 ± 15.1 kg; height: 1.65 ± 0.06 m) participated in the study. Small-sided games included three-a-side (3 versus 3 players) and six-a-side (6 versus 6 players) games consisting of 10 bouts of 4 min duration with 3 min active recovery between bouts. Soccer player performance was evaluated using five field tests: a) 30m sprint, b) throw-in for distance, c) Illinois Agility Test, d) dribbling the ball and e) horizontal jump before, in the middle and after the implementation of both game situations. Heart rate was monitored during the entire testing session. Each game was also filmed to measure soccer movements within the game. The ANOVA analysis indicated that the three-a- side games displayed significantly higher heart rate values compared with the six-a-side games (p < 0.05). The number of short passes, kicks, tackles, dribbles and scoring goals were significantly higher during the three-a-side compared with the six-a-side game condition (p < 0. 05) while players performed more long passes and headed the ball more often during the six-a-side (p < 0.05). After the three-a-side games, there was a significant decline in sprint and agility performance (p < 0.05), while after both game conditions significant alterations in the throw-in and the horizontal jump performance were observed (p < 0.05). The results of the present study indicated that three-a-side games provide higher stimulus for physical conditioning and technical improvement than six-a-side games and their use for training young soccer players is recommended.
© Copyright 2009 Journal of Sports Science & Medicine. Department of Sports Medicine - Medical Faculty of Uludag University. Alle Rechte vorbehalten.
| Schlagworte: | |
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| Notationen: | Trainingswissenschaft Ausdauersportarten |
| Veröffentlicht in: | Journal of Sports Science & Medicine |
| Sprache: | Englisch |
| Veröffentlicht: |
2009
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| Online-Zugang: | https://www.jssm.org/vol8/n3/12/v8n3-12abst.php |
| Jahrgang: | 8 |
| Heft: | 3 |
| Seiten: | 393-400 |
| Dokumentenarten: | Artikel |
| Level: | hoch |