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  1. 1

    Objectivity and reliability of the Judo Attack System Software

    Kashiwagura, D. B., Kashiwagura, F.B., Agostinho, M. F., de Moraes, A. L. G., Franchini, E.
    Published in Proceedings of the Institution of Mechanical Engineers, Part P: Journal of Sports Engineering and Technology (2024)
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  2. 2

    Identifying the ideal weekly training load for in-game performance in an elite Brazilian soccer team

    Branquinho, L., de França, E., Teixeira, J. E., Titton, A., Leite de Barros, L. F., Campos, P., Marinho, D. A., Forte, P., Caperuto, E. C., Thomatieli dos Santos, R. V., Ferraz, R.
    Published in Frontiers in Physiology (2024)
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  3. 3

    An IoT sensing platform and serious game for remote martial arts training

    Ishac, K., Bourahmoune, K., Carmichael, M.
    Published in Sensors (2023)
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  4. 4

    20. Frühjahrsschule "Technologien im Leistungssport" 7./8. September 2022 in Leipzig (20th Spring School "Technologies in Competitive Sports" September 7-8, 2022, in Leipzig)

    IAT
    Published 2022
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  5. 5

    Hardware-software complex for sports orientation, selection and stage control: potential for judo and sambo

    Koryagina, Y. V., Nopin, S. V., Ter-Akopov, G. N., Abutalimova, S. M.
    Published in Theory and Practice of Physical Culture (2022)
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  6. 6

    Interval test training model for junior martial artists

    Stepanov, M., Salamatov, M., Sharipov, S.
    Published in Theory and Practice of Physical Culture (2021)
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  7. 7

    Technologien im Leistungssport 3: Tagungsband zur 19. Frühjahrsschule am 14./15. Mai 2018 in Leipzig (Technologies in elite sports 3: Proceedings of the 19th Spring School on 14./15. may 2018 in Leipzig)

    I. Fichtner
    Published 2018
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  8. 8

    Frami® software protocol for Taekwondo: development, reliability and reproducibility

    Barrientos, C. A. V., Antonietto, D. A., Oliveira, C. L. R., Barreto, L. B. M., Miarka, B., Aedo-Munoz, E., Brito, C. J.
    Published in Ido Movement for Culture. Journal of Martial Arts Anthropology (2021)
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  9. 9

    Time-motion analysis in freestyle wrestling: Weight category as a factor in different time-motion structures

    Sciranka, J., Augustovicova, D., Stefanovsky, M.
    Published in Ido Movement for Culture. Journal of Martial Arts Anthropology (2022)
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  10. 10

    Basic research on the primary prevention of boxing-related sports injuries with the development of a quantitative motion analysis software

    Nakamura, K., Uchida, M., Sato, T.
    Published in Journal of Physical Therapy Science (2021)
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  11. 11

    Funkcional'na asimetrija u sporti: osoblivosti projavu ta p?dhodi do vikoristannja v procesi orientacii pidgotovki fehtuval'nikiv (Functional asymmetry in sport: features of the production and approaches to use in the process of the orientation of preparation of athletes in fencing)

    Ulan, A., Shynkaruk, O.
    Published in Science in Olympic Sport (2019)
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  12. 12

    Comprehensive assessment of the health and physical development in martial arts athletes

    Katamanova, E., Vasilieva, L., Kuptsova, N., Kodinets, I., Kudaeva, I., Salnikova, G.
    Published in E3S Web of Conferences (2020)
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  13. 13

    An evaluation of wearable inertial sensor configuration and supervised machine learning models for automatic punch classification in boxing

    Worsey, M. T. O., Espinosa, H. G., Shepherd, J. B., Thiel, D. V.
    Published in IoT (2020)
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  14. 14

    #Quarantineworkout: The use of digital tools and online training among boxers and boxing coaches during the COVID-19 pandemic

    Tjønndal, A.
    Published in Frontiers in Sports and Active Living (2020)
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  15. 15

    VirusBoxing: A HIIT-based VR boxing game

    Xu, W., Liang, H.-N., Ma, X., Li, X.
    Published in CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (2020)
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  16. 16

    Visualization of technical and tactical characteristics in fencing

    Zhang, M., Chen, L., Yuan, X., Huang, R., Liu, S., Yong, J.
    Published in Journal of Visualization (2019)
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  17. 17

    Investigation of the head's dynamic response to boxing punch using computer simulation

    Boroushak, N., Khoshnoodi, H., Rostami, M.
    Published in Montenegrin Journal of Sports Science and Medicine (2021)
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  18. 18

    Review of virtual reality and motion capture in martial arts training

    Mohd Jelani, N. A., Zulkifli, A. N., Ismail, S., Yusoff, M. F.
    Published in International Journal of Interactive Digital Media (2019)
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  19. 19

    Possibilities to use a virtual opponent for enhancements of reactions and perception of young karate athletes

    Petri, K., Masik, S., Danneberg, M., Emmermacher, P., Witte, K.
    Published in International Journal of Computer Science in Sport (2019)
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  20. 20

    Can Kinect aid motor learning in sportsmen? A study for three standing techniques in judo

    Sieluzycki, C., Maslinski, J., Kaczmarczyk, P., Kubacki, R., Cieslinski, W. B., Witkowski, K.
    Published in PLOS ONE (2019)
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