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Serious games

Serious games are digital games that must fulfil a dual mission (effectiveness and attractiveness). In the context of sports and exercise, exergames, i.e., digital games controlled by the arm, leg, or whole-body movements, are a possible approach to making training effective and attractive in various application areas. In this chapter, the fields of application, the possible mechanisms of action, and selected examples of exergames are presented. The current state of research shows great heterogeneity as well as methodological deficits. On the one hand, exergames have a great potential for application in preventive and rehabilitative training. On the other hand, the respective specific boundary conditions (context, target group, training objective) must be taken into account to enable individualized and adaptive training with exergames and thus ultimately ensure the "dual flow".
© Copyright 2024 Sports technology. Fields of application, sports equipment and materials for sport. Published by Springer. All rights reserved.

Bibliographic Details
Subjects:
Notations:technical and natural sciences biological and medical sciences
Tagging:Exergaming
Published in:Sports technology. Fields of application, sports equipment and materials for sport
Language:English
Published: Berlin Springer 2024
Online Access:https://doi.org/10.1007/978-3-662-68703-1_22
Pages:207-215
Document types:article
Level:advanced