As seen on TV: Automatic basketball video production using Gaussian-based actionness and game states recognition - Quiroga, J.; Carrillo, H.; Maldonado, E.; Ruiz, J.; Zapata, L. M. (IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020)
Keywords: basketball; video; mathematic-logical model; measuring and information system; software; game action; motion capturing; Great Britain; sport games; technical and natural sciences