Design and implementation of an artificial sports trainer

The artificial sports trainer bases on CI algorithms for enriching knowledge from data in databases that are obtained from sports activity datasets. These datasets are generated by wearable mobile devices (e.g., sports watches and smart phones) during sports training sessions. Indeed, the artificial sports trainer serves as an intelligent system capable of both knowledge discovery from data and decision-making based on these inputs. Thus, it automates the tasks of the real sports trainer in disciplines where a lot of data are generated by wearable mobile devices.
© Copyright 2018 Computational intelligence in sports. Published by Springer. All rights reserved.

Bibliographic Details
Subjects:
Notations:technical and natural sciences
Tagging:künstliche Intelligenz
Published in:Computational intelligence in sports
Language:English
Published: Cham Springer 2018
Series:Adaptation, Learning, and Optimization, 22
Online Access:https://doi.org/10.1007/978-3-030-03490-0_6
Pages:121-135
Document types:article
Level:advanced