Mastering chess and shogi by self-play with a general reinforcement learning algorithm - Silver, D.; Hubert, T.; Schrittwieser, J.; Antonoglou, I.; Lai, M.; Guenz, A.; Lanctot, M.; Sifre, L.; Kumaran, D.; Graepel, T.; Lillicrap, T.; Simonyan, K.; et al. (Cornell University, 2017)
Keywords: intellectual ability; technology; learning; automatic; software; mathematic-logical model; high performance sport; chess; USA; technical and natural sciences