Wii, Kinect, & Move. Heart rate, oxygen consumption, energy expenditure, and ventilation due to different physically active video game systems in college students. - Scheer, K. C.; Siebrandt, S. M.; Brown, G. A.; Shaw, B. S.; Shaw, I. (International Journal of Exercise Science, 2014)
Keywords: video; computer; game form; relation; O2-uptake; heart rate; energy metobolism; sport physiology; youth; USA; biological and medical sciences; junior sports; technical and natural sciences