Active gaming: Is it a helpful tool for fitness and conditioning?

The recommendations on the use of active gaming tools as exercise modalities are both broad and vague. Thus, the most important question "should active gaming tools be used as exercise modalities?" Remains unclear. This review provides evidence in relation to the current usage of active gaming as exercise modalities. Background on active gaming and exercise is discussed first, followed by specific usages of active gaming in the areas of improving cardiovascular fitness, postural control, and exercise compliance. The key points of this article are included in an application section at the end of the review.
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Bibliographic Details
Subjects:
Notations:training science
Published in:Strength and Conditioning Journal
Language:English
Published: 2014
Online Access:http://doi.org/10.1519/SSC.0000000000000046
Volume:36
Issue:2
Pages:39-44
Document types:article
Level:advanced