Scheer, K. C., Siebrandt, S. M., Brown, G. A., Shaw, B. S. & Shaw, I. (2014). Wii, Kinect, & Move. Heart rate, oxygen consumption, energy expenditure, and ventilation due to different physically active video game systems in college students. International Journal of Exercise Science, 7 (1), 22-32.
APA-Zitierstil (7. Ausg.)Scheer, K. C., Siebrandt, S. M., Brown, G. A., Shaw, B. S., & Shaw, I. (2014). Wii, Kinect, & Move. Heart rate, oxygen consumption, energy expenditure, and ventilation due to different physically active video game systems in college students. International Journal of Exercise Science, 7(1), 22-32.
Chicago-Zitierstil (17. Ausg.)Scheer, K. C., S. M. Siebrandt, G. A. Brown, B. S. Shaw, und I. Shaw. "Wii, Kinect, & Move. Heart Rate, Oxygen Consumption, Energy Expenditure, and Ventilation Due to Different Physically Active Video Game Systems in College Students." International Journal of Exercise Science 7, no. 1 (2014): 22-32.
MLA-Zitierstil (9. Ausg.)Scheer, K. C., et al. "Wii, Kinect, & Move. Heart Rate, Oxygen Consumption, Energy Expenditure, and Ventilation Due to Different Physically Active Video Game Systems in College Students." International Journal of Exercise Science, vol. 7, no. 1, 2014, pp. 22-32.