Above real time training for team invasion sport skills

Decision-making is identified as a key element of elite sporting success. There are many challenges, however, in the design and implementation of a decision-training tool. These include difficulty in recreating a scenario in which the simulation allows the participant to feel like they are performing in the `real game`, and creating a training tool that can complement an existing physical training regime. The main aim of this paper is to present arguments for the use of above-real-time training, as popularly used in military and pilot training, as a viable simulation training method in the sporting arena. Above-real-time simulations are simulations that are played above normal speed. The potential benefits of using traditional video simulations are discussed, especially with respect to the promotion of key characteristics of elite performance, such as automaticity. Furthermore, the possible practical applications of using above-real-time video simulations will be explored in relation to fast-paced invasion sports.
© Copyright 2011 International Journal of Sports Science and Coaching. Multi-Science Publishing. All rights reserved.

Bibliographic Details
Subjects:
Notations:training science social sciences
Published in:International Journal of Sports Science and Coaching
Language:English
Published: 2011
Online Access:http://doi.org/10.1260/1747-9541.6.4.537
Volume:6
Issue:4
Pages:537-544
Document types:article
Level:advanced