Showing 1 - 4 results of 4 Skip to content
Logo SPONET
svd-logo
  • Book Bag: Book Bag (Full)
  • Login
    • English
    • Deutsch
Advanced

Search Results - IEEE Computer Graphics and Applications

  • Showing 1 - 4 results of 4
Refine Results
  1. 1

    Wearable real-time skateboard trick visualization and its community perception

    Groh, B. H., Flaschka, J., Wirth, M., Kautz, T., Fleckenstein, M., Eskofier, B. M.
    Published in IEEE Computer Graphics and Applications (2016)
    “…IEEE Computer Graphics and Applications…”
    Standalone Record Save to List
    Saved in:
    Access source
  2. 2

    Feasibility of training athletes for high-pressure situations using virtual reality

    Stinson, C., Bowman, D.A.
    Published in IEEE Transactions on visualization and computer graphics (2014)
    Standalone Record Save to List
    Saved in:
    Access source
  3. 3

    Toward "Pseudo-Haptic Avatars": Modifying the visual animation of Self-Avatar can simulate the perception of weight lifting

    Gomez Jauregui, D. A., Argelaguet, F., Olivier, A. H., Marchal, M., Multon, F., Lecuyer, A.
    Published in IEEE Transactions on visualization and computer graphics (2014)
    Standalone Record Save to List
    Saved in:
    Access source
  4. 4

    Visual effects and video analysis lead to Olympics victories

    Sheppard, L. M.
    Published in IEEE Computer Graphics and Applications (2006)
    “…IEEE Computer Graphics and Applications…”
    Standalone Record Save to List
    Saved in:
    Access source

Search Tools:

  • RSS Feed
  • Email Search
  • Save Search

Refine Results

Page will reload when a filter is selected or excluded.

  • analysis 3 results 3
  • software 3 results 3
  • computer 2 results 2
  • simulation 2 results 2
  • stress 2 results 2
  • threedimensional 2 results 2
  • training 2 results 2
  • visualization 2 results 2
  • elite sport 1 results 1
  • figure skating 1 results 1
  • hardware 1 results 1
  • high performance sport 1 results 1
  • investigation method 1 results 1
  • motion capturing 1 results 1
  • performance development 1 results 1
  • relation 1 results 1
  • skateboarding 1 results 1
  • sport psychology 1 results 1
  • swimming 1 results 1
  • technique 1 results 1
  • video 1 results 1
  • wearable 1 results 1
  • weightlifting 1 results 1
  • see all…

  • technical and natural sciences 4 results 4
  • training science 2 results 2
  • strength and speed sports 1 results 1
  • technical sports 1 results 1

  • Argelaguet, F. 1 results 1
  • Bowman, D.A. 1 results 1
  • Eskofier, B. M. 1 results 1
  • Flaschka, J. 1 results 1
  • Fleckenstein, M. 1 results 1
  • Gomez Jauregui, D. A. 1 results 1
  • Groh, B. H. 1 results 1
  • Kautz, T. 1 results 1
  • Lecuyer, A. 1 results 1
  • Marchal, M. 1 results 1
  • Multon, F. 1 results 1
  • Olivier, A. H. 1 results 1
  • Sheppard, L. M. 1 results 1
  • Stinson, C. 1 results 1
  • Wirth, M. 1 results 1
  • see all…

  • English 4 results 4

  • IEEE Computer Graphics and Applications 2 results 2
  • IEEE Transactions on visualization and computer graphics 2 results 2

  • article 4 results 4

Search Options

  • Search History
  • Advanced Search

Need Help?

  • Search Tips
  • Ask a Librarian
  • Keyword List

IAT

  • Site notice
  • Legal information
  • Privacy information

Logo IAT

© 2015-2026 Institute for Applied Training Science. All rights reserved. Use of the Website signifies your agreement to the Terms of Service and Privacy Policy. This site is a service of the department Strategy and knowledge management (SWM) and powered by VuFind.

Loading...