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  1. 1

    Visualizing skiers' trajectories in monocular videos

    Dunnhofer, M., Sordi, L., Micheloni, C.
    Published in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) Workshops (2023)
    “…We performed experiments on videos of real-world professional competitions to quantify the visualization error, the computational efficiency, as well as the applicability. …”
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  2. 2

    The effectiveness of the training process of skiers using computer vision methods

    Novikova, N. B., Novikov, A. N., Ivanova, I. G., Belyova, A. N.
    Published in Theory and Practice of Physical Culture (2024)
    “…Objective of the study was to experimentally validate the use of computer vision techniques to enhance the efficiency of ski racing training management. …”
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  3. 3

    Anticipation performance in virtual reality boxing: impact of gaze-contingent blur on elite boxers

    Limballe, A., Kulpa, R., Verhulst, E., Ledouit, S., Bennett, S.
    Published in 28th Annual Congress of the European College of Sport Science, 4-7 July 2023, Paris, France (2023)
    “…Particularly, we are interested in the impact of a visual blur on anticipation in boxing. The introduction of blur inhibits visual perception of fine details that can act as distractors but preserves essential information such as the kinematics of the opponents limbs. …”
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  4. 4

    Automatic video-based reconstruction of the trajectories performed by skiers

    Dunnhofer, M., Micheloni, C.
    Published in 9th International Congress on Science and Skiing, March 18 - 22, 2023, Saalbach-Hinterglemm, Austria (2023)
    “…The algorithm first runs a detector and a visual tracker to automatically find and follow the target skier. …”
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  5. 5

    Stroboscopic vision prolongs visual motion perception in the central nervous system

    Hülsdünker, T., Fontaine, G., Mierau, A.
    Published in Scandinavian Journal of Medicine & Science in Sports (2023)
    “…Twenty-six participants performed a computer-based simple reaction test in response to a visual motion stimulus under normal (baseline) and stroboscopic conditions (5 Hz frequency, 40% duty cycle) (stroboscopic). …”
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  6. 6

    Tracking of moving athlete from video sequences using flower pollination algorithm

    Ong, P., Chong, T. K., Ong, K. M., Low, E. S.
    Published in The Visual Computer (2022)
    “…The Visual Computer…”
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  7. 7

    FALCONS: FAst Learner-Grader for CONtorted Poses in Sports

    Nekoui, M., Cruz, F. O. T., Cheng, L.
    Published in IEEE/CVF Conference on Computer Vision and Pattern Recognition (2020)
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  8. 8

    VR alpine ski training augmentation using visual cues of leading skier

    Wu, E., Nozawa, T., Pertender, F., Koike, H.
    Published in IEEE/CVF Conference on Computer Vision and Pattern Recognition (2020)
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  9. 9

    Laboratory, computational and field studies of snowboard dynamics

    Buffinton, K. W., Shooter, S. B., Thorpe, I. J., Krywicki, J. J.
    Published in Sports Engineering (2003)
    “…In particular, laboratory tests are used to determine the first three bending and first two torsional natural frequencies and modal damping ratios for eight snowboards from two manufacturers. Computer models are developed using the software packages Pro/ENGINEER and Pro/MECHANICA that accurately reproduce the experimentally measured natural frequencies and that facilitate visualization of mode shapes. …”
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  10. 10

    Augmented feedback can change body shape to improve glide efficiency in swimming

    Papic, C., Andersen, J., Naemi, R., Hodierne, R., Sanders, R. H.
    Published in Sports Biomechanics (2024)
    “…Feedback consisted of self-modelling visual feedback and verbal cuing, to manipulate body curvatures that affect hydrodynamic resistance. …”
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  11. 11

    Functional and structural plasticity of brain in elite karate athletes

    Duru, A. D., Balcioglu, T. H.
    Published in Canadian Respiratory Journal (2018)
    “…Similarly, for the elite karate players, the brain regions involved in the movement planning and visual perception are found to have higher connectivity values. …”
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  12. 12

    ShuttleSpace: Exploring and analyzing movement trajectory in immersive visualization

    Ye, S., Chen, Z., Chu, X., Wang, Y., Fu, S., Shen, L., Zhou, K., Wu, Y.
    Published in IEEE Transactions on visualization and computer graphics (2021)
    “…IEEE Transactions on visualization and computer graphics…”
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  13. 13

    Wearable real-time skateboard trick visualization and its community perception

    Groh, B. H., Flaschka, J., Wirth, M., Kautz, T., Fleckenstein, M., Eskofier, B. M.
    Published in IEEE Computer Graphics and Applications (2016)
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  14. 14

    Classification and visualization of skateboard tricks using wearable sensors

    Groh, B. H., Fleckenstein, M., Kautz, T., Eskofier, B. M.
    Published in Pervasive and Mobile Computing (2017)
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  15. 15

    Contribution of hip extension and lumbar lordosis during back walkover performed by rhythmic and woman artistic gymnasts: a preliminary study

    Eyssartier, C., Poulet, Y., Marsan, T., Valdes-Tamayo, L., El Oujaji, S., Robert, M., Billard, P., Thoreux, P., Sauret, C.
    Published in Computer Methods in Biomechanics and Biomedical Engineering (2020)
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  16. 16

    How visual information constraints the approach of the wall for tumble-turn?

    Seifert, L., Puel, F., Komar, J., Guignard, B.
    Published in XIII th International Symposium on Biomechanics and Medicine in Swimming Proceedings (2018)
    “…The aim of this case study was to investigate the role of the visual source of information to approach the wall in order to perform the tumble turn in swimming. …”
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  17. 17

    Standardised computer-based reaction tests predict the sport-specific visuomotor speed and performance of young elite table tennis athletes

    Hülsdünker, T., Ostermann, M., Mierau, A.
    Published in International Journal of Performance Analysis in Sport (2019)
    “…The importance of visuomotor reactions in sports is inevitable; however, its assessment using computer-based tests raises the question, if results are transferable to sport-specific situations. …”
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  18. 18

    Dive mechanic: Bringing 3D virtual experimentation using biomechanical modelling to elite level diving with the Workspace workflow engine

    Cohen, R. C. Z., Harrison, S. M., Cleary, P. W.
    Published in Mathematics and Computers in Simulation (2020)
    “…The resulting software enables non-technical users to access large databases of athlete technique data and perform quality simulations using easily accessible, interactive and visual interfaces. This case study demonstrates how computational models may be used to improve the decision making in new sporting areas.…”
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  19. 19

    Peripheral vision tests in sports: Training effects and reliability of peripheral perception tests

    Schumacher, N., Schmidt, M., Reer, R., Braumann, K.-M.
    Published in International Journal of Environmental Research and Public Health (2019)
    “…Various studies suggest the importance of peripheral vision (PV) in sports. Computer-based test systems provide objective methods to measure PV. …”
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  20. 20

    The variability of visual choice reaction time to different colors in male non-athletes and qwan ki do elite athletes

    Cojocariu, A., Ungurean, B.-C., Oprean, A., Puni, A.-R.
    Published in Archives of Budo (2019)
    “…Material and Methods: We collected data from 53 male subjects, aged between 19 and 36 years, divided into two groups: the control group (group 1) comprised 46 physical education and sport students (without being performance athletes); the second group comprised seven elite athletes within qwan ki do, members of the Romanian national team, which have attended the latest edition of the European Championship. We have used six computer-based tests, in order to compare the visual choice reaction time (VCRT) to various colors (red, white and blue). …”
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