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  1. 1

    Game changer: Unveiling the significance of game design elements as encouragement strategies during maximal exercise testing

    Ketelhut, S., Brand, R., Hug, D., Mueller, F., Martin-Niedecken, A. L.
    Published in Sports Medicine - Open (2025)
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  2. 2

    Immersive virtual reality and augmented virtuality in sport and performance psychology: opportunities, current limitations, and practical recommendations

    Gerwann, S., Baetzner, A. S., Hill, Y.
    Published in Sport, Exercise, and Performance Psychology (2025)
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  3. 3

    Wellness monitoring for professional ballet dancers: a pilot study

    Harrison, C., Ruddock, S., O'Halloran, P., Mayes, S., Cook, J., Ruddock-Hudson, M.
    Published in Journal of Dance Medicine & Science (2021)
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  4. 4

    The software instrumen for gymnast posture analysis

    Aji-Putra, R. B., Rahayu, T., Kasmini, W., Sulaiman
    Published in Journal of Human Sport & Exercise (2022)
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  5. 5

    Interval test training model for junior martial artists

    Stepanov, M., Salamatov, M., Sharipov, S.
    Published in Theory and Practice of Physical Culture (2021)
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  6. 6

    MotionHub: Middleware for unification of multiple body tracking systems

    Ladwig, P., Evers, K., Jansen, E. J., Fischer, B., Nowottnik, D., Geiger, C.
    Published in Proceedings of the 7th International Conference on Movement and Computing (2020)
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  7. 7

    Trainingsunterstützung im Snowboardsport durch Druckmesssohlen und Beschleunigungssensoren (Training support in snowboarding with pressure measurement soles and acceleration sensors)

    Odenwald, S., Neubert, M., Schwanitz, S.
    Published in BISp-Jahrbuch Forschungsförderung 2020/21 (2021)
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  8. 8

    Laboratory, computational and field studies of snowboard dynamics

    Buffinton, K. W., Shooter, S. B., Thorpe, I. J., Krywicki, J. J.
    Published in Sports Engineering (2003)
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  9. 9

    Participatory sport events in times of COVID-19: analysing the (virtual) sport behaviour of event participants

    Helsen, K., Derom, I., Corthouts, J., De Bosscher, V., Willem, A., Scheerder, J.
    Published in European Sport Management Quarterly (2022)
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  10. 10

    Measuring some kinesthetic perception tests using the computer-programmed atrussonic distance sensor for volleyball players according to their specialities

    Fail, M. R., Ashoor, R. A., Oubed, W. A.
    Published in Journal of Human Sport & Exercise (2021)
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  11. 11

    Athlete psychological resilience and integration with digital mental health implementation amid Covid-19

    Balcombe, L., De Leo, D.
    Published 2021
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  12. 12

    Stend dlja testirovanija i opredelenija tenzogeometriceskich charakteristik lyž (Stand for testing and determining the tensogeometric characteristics of ski)

    Ryazanov, A. G., Ryazanov, A. A., Dogov, A. A.
    Published in Vestnik sportivnoj nauki; Sports science bulletin (2019)
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  13. 13

    Innotramp - Pilot zur automatisierten single-sensor Sprungklassifizierung im Turnen (Innotramp - Pilot for automated single-sensor jump classification in gymnastics)

    Hackbarth, M., Rausch, P., Ferger, K.
    Published in spinfortec2020digital: 13. Symposium der dvs-Sektion "Sportinformatik und Sporttechnologie" vom 24.-25. September 2020 in Bayreuth (2020)
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  14. 14

    Einsatzmöglichkeiten und Transfer von Künstlicher Intelligenz im internationalen Spitzensport - zwischen Small und Big Data (Possible applications and transfer of artificial intelligence in international top-class sports - between Small and Big Data)

    Hagg, A., Asteroth, A., Pfeiffer, M., Hammes, F., Link, D.
    Published in spinfortec2020digital: 13. Symposium der dvs-Sektion "Sportinformatik und Sporttechnologie" vom 24.-25. September 2020 in Bayreuth (2020)
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  15. 15

    Einsatz von Künstlicher Intelligenz im internationalen Spitzensport - Eine Erhebung des Status Quo (The use of Artificial Intelligence in International Elite Sports - A survey of the status quo)

    Hammes, F., Link, D., Lames, M., Hagg, A., Asteroth, A., Pfeiffer, M.
    Published in spinfortec2020digital: 13. Symposium der dvs-Sektion "Sportinformatik und Sporttechnologie" vom 24.-25. September 2020 in Bayreuth (2020)
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  16. 16

    Mask R-CNN and optical flow based method for detection and marking of handball actions

    Pobar, M., Ivasic-Kos, M.
    Published in 2018 11th International Congress on Image and Signal Processing, BioMedical Engineering and Informatics (CISP-BMEI) (2018)
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  17. 17

    Building a labeled dataset for recognition of handball actions using mask R-CNN and STIPS

    Ivasic-Kos, M., Pobar, M.
    Published in 2018 7th European Workshop on Visual Information Processing (EUVIP) (2018)
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  18. 18

    Dive mechanic: Bringing 3D virtual experimentation using biomechanical modelling to elite level diving with the Workspace workflow engine

    Cohen, R. C. Z., Harrison, S. M., Cleary, P. W.
    Published in Mathematics and Computers in Simulation (2020)
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  19. 19

    Survey of recent development in real-time biofeedback systems in sport

    Hribernik, M., Umek, A., Kos, A.
    Published in Serbian Journal of Sports Sciences (2020)
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  20. 20

    Game user experience and player-centered design

    B. Bostan
    Published 2020
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