Jeong, I, Nakagawa, K, Osu, R & Kanosue, K. (2022). Difference in gaze control ability between low and high skill players of a real-time strategy game in esports. PLOS ONE, 17 (3), e0265526. Zugriff am 05.04.2022 unter https://doi.org/10.1371/journal.pone.0265526
APA (7th ed.) CitationJeong, I., Nakagawa, K., Osu, R., & Kanosue, K. (2022). Difference in gaze control ability between low and high skill players of a real-time strategy game in esports. PLOS ONE, 17(3), e0265526.
Chicago Style (17th ed.) CitationJeong, I., K. Nakagawa, R. Osu, and K. Kanosue. "Difference in Gaze Control Ability Between Low and High Skill Players of a Real-time Strategy Game in Esports." PLOS ONE 17, no. 3 (2022): e0265526.
MLA (9th ed.) CitationJeong, I., et al. "Difference in Gaze Control Ability Between Low and High Skill Players of a Real-time Strategy Game in Esports." PLOS ONE, vol. 17, no. 3, 2022, p. e0265526.