Jeong, I, Nakagawa, K, Osu, R & Kanosue, K. (2022). Difference in gaze control ability between low and high skill players of a real-time strategy game in esports. PLOS ONE, 17 (3), e0265526. Zugriff am 05.04.2022 unter https://doi.org/10.1371/journal.pone.0265526
APA-Zitierstil (7. Ausg.)Jeong, I., Nakagawa, K., Osu, R., & Kanosue, K. (2022). Difference in gaze control ability between low and high skill players of a real-time strategy game in esports. PLOS ONE, 17(3), e0265526.
Chicago-Zitierstil (17. Ausg.)Jeong, I., K. Nakagawa, R. Osu, und K. Kanosue. "Difference in Gaze Control Ability Between Low and High Skill Players of a Real-time Strategy Game in Esports." PLOS ONE 17, no. 3 (2022): e0265526.
MLA-Zitierstil (9. Ausg.)Jeong, I., et al. "Difference in Gaze Control Ability Between Low and High Skill Players of a Real-time Strategy Game in Esports." PLOS ONE, vol. 17, no. 3, 2022, p. e0265526.