4020183

Application of computing science in trampoline movement research

A modeling and simulation method for trampoline movement based on sport biomechanics was developed. Taking tuck jump as example, the entire movement phase was divided into four parts: taking off from bending the knees, airborne, posturing and landing. Then the formulas were generated for modelling. Finally, simulation experiment was done with these formulas. The simulation results showed that this method is effective in trampoline movement research.
© Copyright 2010 2010 Third International Conference on Information and Computing. All rights reserved.

Bibliographic Details
Subjects:
Notations:technical sports technical and natural sciences
Published in:2010 Third International Conference on Information and Computing
Language:English
Published: 2010
Online Access:http://ieeexplore.ieee.org/Xplore/defdeny.jsp?url=http%3A%2F%2Fieeexplore.ieee.org%2Fstamp%2Fstamp.jsp%3Ftp%3D%26arnumber%3D5513987&denyReason=-134&arnumber=5513987&productsMatched=null&userType=inst
Pages:315-317
Document types:congress proceedings
Level:advanced