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Search Results - "E-sport"

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  1. 1

    Sports metaverses: theory and practice

    Skarzhinskaya, E. N., Ermakov, A. V.
    Published in Theory and Practice of Physical Culture (2024)
    “…E-sport…”
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  2. 2

    The rise of virtual races in the time of Coronavirus disease 2019 pandemic

    Vasiliadis, A. V., Boka, V.
    Published in The Journal of Sports Medicine and Physical Fitness (2021)
    “…E-sport…”
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  3. 3

    E-Handball: Technology helps development

    Sequeira, P., Erichsen, L.
    Published in 5th EHF Scientific Conference "Handball for Life", 21.-22.11.2019, Cologne (2020)
    “…E-sport…”
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  4. 4

    Zukunftsperspektive von Sportinformatik & Sporttechnologie im Leistungs- und Breitensport (Future prosepcts of sport informatics and sport technology im elite and grassroot sport)

    U. Fehr, V. Werner
    Published 2021
    “…E-sport…”
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  5. 5

    Peer effects on individual performance in a team sport

    Molodchik, M., Paklina, S., Parshakov, P.
    Published in Journal of Sports Economics (2021)
    “…E-sport…”
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  6. 6

    Cycle E-racing: Simulation or a new frontier in sports technology?

    Dryer, B.
    Published in International Journal of Esports (2021)
    “…E-sport…”
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  7. 7

    An observation of common physiological parameters during esports activity

    Koshy, A., Cironis, L., McVey, M., Sousa, A., Ahmad, S. L., Hassan, T., Yuen, K., Douris, P. C., Zwibel, H., DiFrancisco-Donoghue, J.
    Published in International Journal of Esports (2021)
    “…E-sport…”
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  8. 8

    Qualitätskriterien für Serious Games am Beispiel Exergames (Quality criteria for serious games using the example of Exergames)

    Hoffmann, K., Caserman, P., Schaub, M., Straßburg, K., Müller, P., Göbel, S., Wiemeyer, J., Bruder, R.
    Published in spinfortec2020digital: 13. Symposium der dvs-Sektion "Sportinformatik und Sporttechnologie" vom 24.-25. September 2020 in Bayreuth (2020)
    “…E-sport…”
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  9. 9

    E-Sport in Deutschland - Neue Erkenntnisse zu Gesundheit, Stress und Wohlbefinden (E-Sports in Germany - New Findings on Health, Stress and Wellbeing)

    Wechsler, K., Rudolf, K., Tholl, C., Bickmann, P., Froböse, I., Grieben, C.
    Published in spinfortec2020digital: 13. Symposium der dvs-Sektion "Sportinformatik und Sporttechnologie" vom 24.-25. September 2020 in Bayreuth (2020)
    “…E-sport…”
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  10. 10

    spinfortec2020digital: 13. Symposium der dvs-Sektion "Sportinformatik und Sporttechnologie" vom 24.-25. September 2020 in Bayreuth (spinfortec2020digital: 13th Symposium of the dvs Section "Sports Informatics and Sports Technology" from 24th to 25th September 2020 in Bayreuth)

    U. Fehr, V. Werner, N. Wulff, J. Knietig, M. Frisch
    Published 2020
    “…E-sport…”
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  11. 11

    Game user experience and player-centered design

    B. Bostan
    Published 2020
    “…E-sport…”
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  12. 12

    Connecting digital and technology with Australia`s competitive sport obsession to achieve world-leading physical activity and high performance objectives

    Published 2017
    “…E-sport…”
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  13. 13

    Developing VR possibilities in the sportsand fitness sector in Finland

    Lounaskorpi, E.
    Published 2019
    “…E-sport…”
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  14. 14

    An open-sourced optical tracking and advanced eSports analytics platform for league of legends

    Maymin, P. Z.
    Published in MIT Sloan Sports Analytics Conference 2018 (2018)
    “…E-sport…”
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  15. 15

    Usability of gaming environments in cybersport

    Sergeev, S., Kaklauskas, A.
    Published in MATEC Web of Conferences (2018)
    “…E-sport…”
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  16. 16

    Virtuelles Spiel und realer Sport. Über Transferpotentiale digitaler Sportspiele am Beispiel von Tischtennis

    Sohnsmeyer, J.
    Published 2011
    “…E-sport…”
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  17. 17

    Luck and skill in professional League of Legends (E-sports)

    Douglas, C.
    Published 2018
    “…E-sport…”
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  18. 18

    Comparisons of heart rate and energy expenditure during exergaming in college-age adults

    Oh, Y., Johnson, L. E., Olson, J. R., Shea, K. R., Braun, S.
    Published in International Journal of Computer Science in Sport (2017)
    “…E-sport…”
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