Engineering features from raw sensor data to analyse player movements during competition

Research in field sports often involves analysis of running performance profiles of players during competitive games with individual, per-position, and time-related descriptive statistics. Data are acquired through wearable technologies, which generally capture simple data points, which in the case of many team-based sports are times, latitudes, and longitudes. While the data capture is simple and in relatively high volumes, the raw data are unsuited to any form of analysis or machine learning functions. The main goal of this research is to develop a multistep feature engineering framework that delivers the transformation of sequential data into feature sets more suited to machine learning applications.
© Copyright 2024 Sensors. All rights reserved.

Bibliographic Details
Subjects:
Notations:technical and natural sciences sport games
Tagging:maschinelles Lernen
Published in:Sensors
Language:English
Published: 2024
Online Access:https://doi.org/10.3390/s24041308
Volume:24
Issue:4
Pages:1308
Document types:article
Level:advanced