Scheer, K. C., Siebrandt, S. M., Brown, G. A., Shaw, B. S. & Shaw, I. (2014). Wii, Kinect, & Move. Heart rate, oxygen consumption, energy expenditure, and ventilation due to different physically active video game systems in college students. International Journal of Exercise Science, 7 (1), 22-32.
APA (7th ed.) CitationScheer, K. C., Siebrandt, S. M., Brown, G. A., Shaw, B. S., & Shaw, I. (2014). Wii, Kinect, & Move. Heart rate, oxygen consumption, energy expenditure, and ventilation due to different physically active video game systems in college students. International Journal of Exercise Science, 7(1), 22-32.
Chicago Style (17th ed.) CitationScheer, K. C., S. M. Siebrandt, G. A. Brown, B. S. Shaw, and I. Shaw. "Wii, Kinect, & Move. Heart Rate, Oxygen Consumption, Energy Expenditure, and Ventilation Due to Different Physically Active Video Game Systems in College Students." International Journal of Exercise Science 7, no. 1 (2014): 22-32.
MLA (9th ed.) CitationScheer, K. C., et al. "Wii, Kinect, & Move. Heart Rate, Oxygen Consumption, Energy Expenditure, and Ventilation Due to Different Physically Active Video Game Systems in College Students." International Journal of Exercise Science, vol. 7, no. 1, 2014, pp. 22-32.