Motion synthesis for sports using unobtrusive lightweight body-worn and environment sensing
The ability to accurately achieve performance capture of athlete motion during competitive play in near real-time promises to revolutionise not only broadcast sports graphics visualisation and commentary, but also potentially performance analysis, sports medicine, fantasy sports and wagering. In this paper, we present a highly portable, non-intrusive approach for synthesising human athlete motion in competitive game-play with lightweight instrumentation of both the athlete and field of play. Our data-driven puppetry technique relies on a pre-captured database of short segments of motion capture data to construct a motion graph augmented with interpolated motions and speed variations. An athlete's performed motion is synthesised by finding a related action sequence through the motion graph using a sparse set of measurements from the performance, acquired from both worn inertial and global location sensors.
© Copyright 2013 Computer Graphics Forum. Wiley. All rights reserved.
| Subjects: | |
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| Notations: | technical and natural sciences |
| Tagging: | Akzelerometrie Beschleunigungsmesser |
| Published in: | Computer Graphics Forum |
| Language: | English |
| Published: |
2013
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| Online Access: | http://doi.org/10.1111/cgf.12143 |
| Volume: | 31 |
| Issue: | 8 |
| Pages: | 48-60 |
| Document types: | article |
| Level: | advanced |