A statistical model of human pose and body shape
Generation and animation of realistic humans is an essential part of many projects in today`s media industry. Especially, the games and special effects industry heavily depend on realistic human animation. In this work a unified model that describes both, human pose and body shape is introduced which allows us to accurately model muscle deformations not only as a function of pose but also dependent on the physique of the subject. Coupled with the model`s ability to generate arbitrary human body shapes, it severely simplifies the generation of highly realistic character animations. A learning based approach is trained on approximately 550 full body 3D laser scans taken of 114 subjects. Scan registration is performed using a non-rigid deformation technique. Then, a rotation invariant encoding of the acquired exemplars permits the computation of a statistical model that simultaneously encodes pose and body shape. Finally, morphing or generating meshes according to several constraints simultaneously can be achieved by training semantically meaningful regressors.
© Copyright 2009 Computer Graphics Forum. Wiley. All rights reserved.
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| Notations: | technical and natural sciences |
| Published in: | Computer Graphics Forum |
| Language: | English |
| Published: |
2009
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| Online Access: | https://doi.org/10.1111/j.1467-8659.2009.01373.x |
| Volume: | 28 |
| Issue: | 2 |
| Pages: | 337-346 |
| Document types: | article |
| Level: | intermediate |